Thief

Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.

Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.

Skills

SkillDescriptionLevelsType

Removes Poison status from a targeted character.

1

Supportive

Delivers double blows at a time when using dagger class weapon by chance.

10

Passive

Poisons and attacks a target at the same time. The target receives damage when hit by this skill and the HP of the target is continually decreased after that. VIT of the target affects on the chance of being poisoned. When hit by this skill, the defence of the target is decreased. Consumes 12 SP regardless of the skill level, doesn't work on boss monsters.

10

Offensive

Buries oneself under the ground to avoid enemies. However, insect, Demon and boss monsters detect this skill. Consumes 10 SP for casting and continually drains certain amount of SP while hiding. SP and HP are not restored automatically while hiding.

10

Active

Improves flee rate.

10

Passive

Increases the chance of stealing items from monsters. Consumes 10 SP regardless of the skill level. Skill level and DEX affect on the success chance.

10

Active

Quest Skills (Episode 3.0+)

Quickly move 5 cells backwards to position yourself safely away from threats.

1

Active

35

Picks up a Stone from the ground. This skill fails, if the current Weight is more than 70%.

1

Active

20

Kicks sand into enemy's face which will inflict 130% ATK Earth elemental physical damage and can inflict Blind on the target.

1

Offensive

25

Attacks an enemy with a Stone which inflicts 50 damage that pierce enemy's defense and has a low chance of inflicting Stun or Blind statuses. Consumes 1 Stone.

1

Offensive

15

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