Swordman

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Skills

SkillDescriptionLevelsType

Attack a target with a mighty blow. The skill level affects the damage dealt to a target and the accuracy of the attack. Be warned, from skill level 6 and beyond, the SP consumption of this skill suddenly increases. You should consider the cost this may have by leveling this skill past level 5.

10

Offensive

When a character is being attacked, there is a delay which hinders the character's movement or ability to attack back immediately. The Endure skill removes the delay so you can run away or attack without interruption.

10

Active

This skill restores an additional 5 HP per skill level every 10 seconds while standing still. The maximum HP a character has also affects the amount of HP which is regenerated from this skill as well. Additionally, this skill increases the healing value of health items by 10% per skill level.

10

Passive

Attack a group of enemies with a splash damaging attack that damages enemies within 25 cells around your targeted monster, at the same time pushing them back 2 cells. The elemental attribute of this skill is fire. Even if a different elemental attributed weapon is equipped the attack is treated with the fire property. Some SP and a small amount of HP are required to use.

10

Offensive

Taunt a target and bring its attention to you. The target loses defense but it's attack strength increases while provoked. You cannot provoke Bosses or undead monsters. The higher the level difference between the character and the provoked target is, the higher success rate the skill will have.

10

Active

This skill increases the damage of one-handed swords. The skill level affects the damage increase.

10

Passive

This skill increases the damage of two-handed swords. The skill level affects the damage increase.

10

Passive

Quest Skills (Episode 3.0+)

SkillDescriptionLevelsTypeJob Level RequirementQuest

Empowered by rage, character enters a condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP. Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.

1

Passive

Inflicts Stun status on target when using Level 6 Bash or higher. The chance of inflicting Stun increases with Bash skill level and Base Level of the caster.

1

Passive

Restores HP every 10 seconds while idle. MaxHP affects how much HP is restored by this skill.

1

Passive

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